Sonic unleashed where is spagonia act 2




















Sign up for free! I know where acts 1 and 3 are, but I cannot find act 2. This is in Spagonia. Where is it and how do I access it? User Info: btaylor Thank you so much romeo I couldn't find any way to get past the gate behind the sun medal. But, of course, that was because the fact that there was an hourglass near the elevator didn't register with me. Accepted Answer. It's underground. First, go to the area with elevator that's blocked with laser, and attack the hourglass near the level to switch to night and become Werehog.

Pull the lever to turn off barrier and get inside the elevator. Once underground, become normal, grab some rings, boost across the water, and youll reach Act 2. User Info: romeo Sign Up for free or Log In if you already have an account to be able to ask and answer questions. After the water canals, the player re-enters the closely packed part of town, before getting to the rooftops where the player has to scale two clock towers. Afterwards, the player arrives and runs across the top of an aqueduct while being confronted by an Aero-Chaser , before arriving at the Goal Ring at the end of the aqueduct.

This mission takes place in the beginning of the "Head for the Goal" missions, around the initial town section of the stage. Here, the player has to collect Rings within one minute and thirty seconds. Once that is done, the mission is completed, and the player is rewarded with a Moon Medal. This Act takes place in the residential and public areas of Spagonia. For the first half of the Act, the player proceeds through various public alleys, while fighting off waves of Dark Gaia's Minions and unlocking doors.

Around the middle of the act, the player will arrive at a cathedral, where they have to defeat a few waves of enemies.

Once the player gets to the cathedral, however, the following path will be blocked by a Dark Energy Force Field. To unlock the force field, the player must collect three Dark Energy Keys around the cathedral. After unlocking the force field, the player will re-enter the alleys for a while, before getting to a platformed that can be raised by pulling a Switch. This platform leads to some rooftops. The player then has to travel across a series of rooftops while avoiding or defeating Dark Bats in order to get to the Goal Ring at the top of the final roof.

Behind the final roof, Sonic can climb down to find a hidden item. Falling down from the roofs at this point will bring the player back to street level where some shops lie. Items can be found down close-by alleys. If the player finds themselves stuck down here they will have to climb back up using a pole. This Act takes place deeper within Spagonia, in the close back streets of town. Throughout the Act, the player moves through the narrow spaces of the alleys and has to fight off incoming waves of Dark Gaia's Minions in tight spaces in order to proceed, while avoiding protruding spikes and moving buzz saws on the ground.

At the end of the Act, the player then has to complete a puzzle to unlock the door to the Goal Ring. In this puzzle, the player has to activate a Switch , then backtrack a little through the path to a now up-moving Platform , and then climb across the alley to reach a Switch that will open the door to the Goal Ring.

The majority of this act takes place on top of a large aqueduct in Spagonia. Here, the player first start out by climbing up to the aqueduct.

Once the player gets there, a Dark Energy Force Field will appear and block the path further down. To unlock the force field, the player must collect three Dark Energy Keys that are scattered across the aqueduct, which the majority of the act is spent on. The Dark Energy Keys are found on and down the sides of the aqueduct. This act is set within Spagonia and takes place across the town. Here, the player starts out by racing down a winding pathway leading up to a street with some open gardens and Grind Rails hidden behind pots of flowers.

The player will then alternate between running through the narrow streets and crossing the rooftops. After the player has crossed over the first aqueduct, they will crash through the roof of a tower, where they have to skydive while avoiding iron balls. After exiting the tower, the player will enter a Quick Step section where they will face a group of Aero-Chasers , before re-entering the alleys and rooftops.

There, the player will face a section with vine barrels rolling the player, some of them equipped with spikes that can harm the player. Afterwards, the player has to scale a large clock tower, before making it across the rooftops to the top of another aqueduct. There, the player will face another incoming trio of self-replacing Aero Chasers until the end of the aqueduct where the Goal is.

This Act takes place far above the town of Spagonia, on a race course of platforms encircling a large tower in the middle of the act. Here, the player has to circle around the tower through various platforms and attacking enemies, with Sonic's various moves such as the Wall Jump , the Homing Attack and the Light Speed Dash being essential to the completion.

The objective of this Act is to complete three laps before arriving at the Goal Ring. For each completed circuit, the course changes and becomes more difficult, receiving a harder layout, more frequently occurring obstacles such as iron balls, and additional gimmicks such as quick time event cannons and Rainbow Rings.

The entire stage is played in 2. This Act takes place in the lower parts of town, going up from the streets to the rooftops. Here, the player's objective is to find and collect all ten Chao that are scattered over the stage within five minutes. Being a searching mission, this Act focuses heavily on platforming. This Act's entire gameplay is played in 2. This act takes takes place within the majority of Spagonia's alleys. Here, the player travels through the different alleys and streets of Spagonia, while fighting off waves of enemies at certain points.

Towards the end of the Act, the player arrives at a large clock tower that they have to access, by defeating the Big Mother guarding it.

Once inside the clock tower, the player has to climb up by grabbing onto rotating gears, stray platforms, ledges and poles, eventually arriving underneath the Dial. From there, the player has to adjust the hands on the clock tower's dial, so that they can walk across the hands and get around the clock tower. The player then has to use some Dark Bats to get to the top of a nearby building, where the Goal will appear once the enemies on the building are defeated.

This Act features many hidden rooms on the streets with collectables and Medals inside, which can be accessed by smashing the wooden doors leading into the buildings. It also features levers that, once pushed, will release giant rolling vine barrels that will break open new paths and allow the player to proceed. These Acts are basically extensions of the original Acts in the game, but are much more difficult to complete.

This Act is basically the same as the daytime Act 1 in the game, expect the Act has been modified, having been given more enemies and more hazardous and abundant obstacles, such as spikes and bombs. This Act is basically the same as the daytime Act 2 in the game, expect the course has been modified to encompass a large area, including the aqueducts at the perimeter of the Act.

The act has also been given a generally harder layout, with entirely new platforms , many more tougher enemies, and more hazardous obstacles complicating the path, especially at critical points. Like in the daytime Act 2 in the game, the player has to make three laps around the tower in the middle of the Act before arriving at the Goal Ring, and for each completed circuit, the course changes entirely and becomes more difficult.

This act mostly includes the aqueduct section in the at the end of the daytime Act 1 in the game, but also includes new sections of the area not presented in the game. During the course of the Act, the player also has to watch out for obstacles such from trip steps, bombs and incoming Egg Fighters on the ground.

This Act takes place high up in the skies above Spagonia. Here, the player has to make it to the Goal Ring on the clock tower that is visible in the horizon. However, this Act has nearly no platforms for the player to stand on, leaving the player with nothing but a bottomless pit covering the entire Act. In order to complete the Act, the player has to use the Homing Attack on lines of Spinners and Balloons before falling out of the attack's range, and the Light Speed Dash on trails of Rings to get across the abyss below to the few platforms present in this act, and eventually reach the Goal Ring.

This Act takes place in the middle of the nighttime Act 1, from just before the second giant barrel to the first giant barrel presented in the Act. Here, the player moves through sections of the alleys sequentially, with each section being open up and closed one after another. Throughout this Act, the player has to find all and activate all the hidden ball switches in each alley section.

For each switch activated, however, a number of enemies will appear, which the player then has to defeat. Once all enemies that have appeared are defeated, the gates to the next section will open, allowing the player to proceed. Near the beginning and the end of the Act, the player has to defeat a Big Mother.

Also, at the end of the Act, the player then has to find and activate all switches in order to make the Goal Ring appear. This act takes place in a sewer-like area called the Catacombs beneath Spagonia.

Here, the player has to use Sonic the Werehog 's climbing abilities to climb along the stone walls in order to pass between the sections of the Act.



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